Here is the video for the Designing Asian Themes and Settings in Games Panel at PAX Unplugged this past weekend. I had an amazing time talking with these people, and you can find them here:
If you’re going to be at PAX Unplugged, come swing by the Designing Asian Settings and Themes in Games panel that I’ll be on! It’s on Friday from 12:00-1:00pm in the Leviathan Theatre. The description in the program is:
Are you interested in how Asian cultures can inspire games and game design? Are you curious about Asian portrayal in games? Join us for a panel discussion about these topics as experienced Asian TTRPG, LARP, and board game designers discuss cultural and historical themes. We will talk through examples that we’ve seen, the differences between Asian American and overseas Asian perspectives, and the impact of thoughtful representation and why it matters.
I’ll be joining MingYang Lu, Banana Chan, Sharang Biswas, Victoria Cana, and James Mendez Hodes for this one.
The relaunch of our VR Puppet Murder Mystery campaign on Kickstarter was successfully funded! A big thank you to everyone who pledged and/or gave us a social media boost. I had a blast writing the script for this project, and look forward to continued playtesting and then finally going into production!
A short story I wrote as a tie-in for the Blue Rose RPG is now available on the Green Ronin store. It’s a heist with a cast of characters who really shouldn’t be working together. Plus, there’s a psychic fox. You can purchase and download “Quartet of Thieves” here.
During this year’s Knutpunkt in Lund, Sweden, I spoke on a panel with a group of brilliant larp designers, organizers, and players (I think all of us count as all three!) of color, and we were fortunate to have it recorded for Nordiclarp.org! We discussed our experiences, both positive and negative, as PoC in larp, and answered questions from the audience. It was an intense and meaningful experience for me, and I’m glad we have the chance to share it with those who weren’t present.
I had the honor and pleasure of being interviewed by Alex Roberts for Backstory, a podcast that focuses on game designers and other awesome members of the roleplaying world. You can find the episode here. We talked about the ways in which immersive theater and larp overlap and differ, The Long Drive Back from Busan, But Not Tonight, Battle of the Boybands, and Living Games Conference to name a few! I’m very grateful to have had this opportunity to talk about designing and playing games, and I highly recommend binge-listening to the entire archive of episodes because it is full of interviews with amazing designers, organizers, and other people who contribute so much to the community.
An article I co-wrote with Jen Wong and Morgan Nuncio on Epiphany, the Mage: The Ascension larp we participated in back in December, was published today on Nordiclarp.org. If you are interested in reading about a weekend-long spirituality-themed larp in Texas that encouraged people to play with very little alibi, you can check out the documentation here.
The Long Drive Back from Busan got a fun and very nice shout out on the most recent episode of The Jank Cast. I’m super glad Banana had the chance the play it at Metatopia, and look forward to hopefully running it or playing in it (I rarely get to play in my own games!) sometime soon.
I meant to post about this earlier, but I was interviewed about But Not Tonight for The Board Game Workshop podcast while at Boston FIG this year. The episode can be found here, and I come on at 32:15. If you weren’t able to make it and wish you had been there, there are two full episodes dedicated entirely to the tabletop portion of the festival and you can hear about all the great games that were there.
I am very excited to announce that earlier this month, my game The Long Drive Back from Busan won the Golden Cobra Challenge award for Best Game That Incorporates Meaningful, Non-Romantic Relationships! The game is about a struggling k-pop male group and their ordeals at a music festival in Busan. The game will be published along with all the other great entries in the Golden Cobra 2017 Anthology. I will post about it once that’s available.
If you are interested in freeform games, I highly recommend taking a look at and playing some of the Golden Cobra games from former years if you haven’t already. Last year’s entries can be found here.