Games

The Long Drive Back from Busan (Golden Cobra Award Winner)

A two hour long freeform game about members of a k-pop boy group struggling with balancing their ambitions with the sacrifices they have made for their careers. Recipient of the 2017 Golden Cobra Challenge award for Best Game That Incorporates Meaningful, Non-Romantic Relationships. 

But Not Tonight – Freeform Larp and Tabletop Versions

Boston Festival of Indie Games Tabletop Showcase 2017 and IndieCade Selection 2017.

The year is 1986. You are a student at Greenwood High School, focused on living your own life while navigating the inescapable social structures that dictate your daily interactions there.

The nuclear panic resulting from the Cold War has started to subside. They have stopped running the drills, though the fallout shelter in the basement is still stocked with some bare necessities and left otherwise empty in case the worst should happen.

One day late in the afternoon after most of the other students and faculty have gone home, you hear the air-raid siren pierce through the air. You are ushered into the fallout shelter with some of your classmates and told to wait – but no one comes to get you.

What does your social status mean when the world might be ending outside? Are your relationships strong enough to withstand the pressure? Will the prospect of a nuclear apocalypse reveal secrets you’d meant to keep hidden? And – most importantly – how do you hold onto hope when it seems that all is lost?

In But Not Tonight, you play a high school student (or a guidance counselor) who is forced to examine their life, relationships, and past actions in the face of the possibility that there is no future. This is a game about friendship, love, hopes, dreams, facing fears, discovering who you are, and overcoming despair with the help of others. Dark themes are explored, but the focus is on empowering characters (and players!) to live the best lives they can, regardless of whether those lives will last only for a few more hours or for many decades to come.

But Not Tonight exists as both a freeform larp that takes about 6 hours and 6-8 players plus a facilitator to play, and a one-shot tabletop RPG that takes about 4 hours and 4-6 players and a GM to play. Both versions will be released in an 80s-themed collection of freeform and tabletop games.

Character sheets can be downloaded here: BNT Character Sheets (June 2017).

Credits:

Designed by Clio Yun-su Davis

Illustrations by Avery Puck Lasken

The Human World

200 Word RPG Challenge Finalist.

The Human World is an RPG about malfunctioning androids trying to teach the last human child about the pre-apocalyptic world they will never experience in person. It is played in a shopping mall.

Battle of the Boy Bands

Boston Festival of Indie Games Tabletop Showcase 2016

A Janitor Interactive game.

Battle of the Boy Bands is a competitive card game for 3 to 5 people in which players take on the role of music producers who must assemble boy bands and make them compete against each other in special events. It was accepted into the Boston Festival of Indie Games’ Tabletop Showcase in 2016. BotBB was created to be a social game that is both an ode to boy bands and their fans, as well as an opportunity to poke a little fun at some of the sillier aspects of that part of popular culture. The game was inspired in part by groups from the US and UK, but we found our muses mainly in K-pop, a music genre that is famous for its intense fans and idol trainee system, elements that play an important role in Battle of the Boy Bands. Upon realizing that a game about pop music was bringing out the cutthroat saboteur buried deep in each of its players, we embraced that darkly whimsical tone and shaped the rules to further encourage players to ruin everything for everyone else. The Kickstarter campaign will be launched in winter of 2017.

Wilt Thou Remember Me

An immersive live action narrative puzzle game utilizing both digital and physical clues to tell a story about a young woman obsessed with the American Civil War. Over the span of roughly two hours, groups of two to three players must search through a fictional character’s belongings to look for clues while communicating with the missing woman’s sister via voicemail and text message. This was an ITP Master’s thesis project (2015).

SONY DSC

Thesis Presentation